Technical Art Director
Summary:
I enjoy managing and maintaining projects by identifying the overall scope and streamlining discipline needs. I work closely with each department to help establish a scalable content pipeline & framework.
nicholas.silveira@gmail.com
www.linkedin.com/in/nicholassilveira
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Game Engines:
Unreal Engine, Cryengine, Unity
Languages:
Python, MayaAPI, JavaScript, Lua, Mel, Unity C#
Technical Art Skills:
• Building art tools pipeline, framework & unit testing
• Baked & dynamic lighting workflows
• Performance profiling and optimization
• Building PBR materials
• Strong debugging & problem solving
Technical Animation Skills:
• Auto rig systems
• Facial rig systems
• Simulation setup
• Motion capture pipeline
• Animation retargeting
Team Skills:
• Strong communication
• Project management
• Setting best practices and team guidance
• Very hands-on to help bridge the gap between each discipline
Software:
Maya, 3D Studio Max, Softimage, MotionBuilder, FaceFX, Faceware,
Substance Designer, Photoshop, After Effects, Perforce
Experience:
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Cold Symmetry
Principal Technical Artist
June 2021 - Present
- Directing and managing the Tech Art & Tech Animation department, while establishing the art tools pipeline and framework for the art departments.
Fractured Games
Co-Founder | Creative Director
August 2019 - Present
- www.mini-vs.com
Cloud Chamber
Senior Technical Animator
November 2020 - June 2021
- Bioshock 4
Aspyr Media
Technical Art Director
August 2019 - September 2020
- KOTOR - Knights of the Old Republic Remake
- Directed and managed the Tech Art & Tech Animation department, while establishing the art tools pipeline and framework for the art departments.
Wave
Senior Technical Artist
April 2019 - August 2019
- T-Pain School of Business
- Lindsey Stirling (Virtual Concert)
- REZZ (Virtual Concert)
Rooster Teeth
Lead Technical Artist
October 2017 - April 2019
- Vicious Circle
- Built the art tools pipeline - Rigging, shaders, lighting, profiling and optimization
Arkane Studios
Lead Technical Artist
November 2013 - October 2017
- Prey
- Directed and managed the Tech Art & Tech Animation department, while establishing the art tools pipeline and framework for the art departments.
Volition
Technical Artist III
October 2012 - November 2013
• Saints Row 4
• CTG (Core Technology Group)
Liquid Development
Technical Animator
April 2011 - November 2013
- Batman: Arkham Origins
- Reign of Amira
- Carnival Island
Schell Games
Character TD | Technical Artist
July 2012 - October 2012
- Lexica
Armature Studio
Technical Rigger
April 2010 - March 2012
Arcana Studios
3D Artist
November 2006 - September 2007
- Mighty Mighty Monsters
Education:
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Vancouver Film School
3D Animation and Visual FX · (2008 - 2009)