Saturday, April 18, 2020

Nicholas Silveira
Technical Art Director

Summary:
I enjoy managing and maintaining projects by identifying the overall scope and streamlining discipline needs. I work closely with each department to help establish a scalable content pipeline & framework.

nicholas.silveira@gmail.com
www.linkedin.com/in/nicholassilveira

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Game Engines:
Unreal Engine, Cryengine, Unity

Languages:
Python, MayaAPI, JavaScript, Lua, Mel, Unity C#

Technical Art Skills:
• Building art tools pipeline, framework & unit testing
• Baked & dynamic lighting workflows
• Performance profiling and optimization
• Building PBR materials
• Strong debugging & problem solving

Technical Animation Skills:
• Auto rig systems
• Facial rig systems
• Simulation setup
• Motion capture pipeline
• Animation retargeting

Team Skills:
• Strong communication
• Project management
• Setting best practices and team guidance
• Very hands-on to help bridge the gap between each discipline

Software:
Maya, 3D Studio Max, Softimage, MotionBuilder, FaceFX, Faceware,
Substance Designer, Photoshop, After Effects, Perforce


Experience:
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Cold Symmetry
Principal Technical Artist
June 2021 - Present
  • Directing and managing the Tech Art & Tech Animation department, while establishing the art tools pipeline and framework for the art departments.

Fractured Games
Co-Founder | Creative Director
August 2019 - Present
  • www.mini-vs.com

Cloud Chamber
Senior Technical Animator
November 2020 - June 2021
  • Bioshock 4

Aspyr Media
Technical Art Director
August 2019 - September 2020
  • KOTOR - Knights of the Old Republic Remake
    • Directed and managed the Tech Art & Tech Animation department, while establishing the art tools pipeline and framework for the art departments.

Wave
Senior Technical Artist
April 2019 - August 2019
  • T-Pain School of Business
  • Lindsey Stirling (Virtual Concert)
  • REZZ (Virtual Concert)

Rooster Teeth
Lead Technical Artist
October 2017 - April 2019
  • Vicious Circle
    • Built the art tools pipeline - Rigging, shaders, lighting, profiling and optimization
Arkane Studios
Lead Technical Artist
November 2013 - October 2017

  • Prey
    • Directed and managed the Tech Art & Tech Animation department, while establishing the art tools pipeline and framework for the art departments.

Volition
Technical Artist III
October 2012 - November 2013

• Saints Row 4
• CTG (Core Technology Group)

Liquid Development
Technical Animator
April 2011 - November 2013
  • Batman: Arkham Origins
  • Reign of Amira
  • Carnival Island

Schell Games
Character TD | Technical Artist
July 2012 - October 2012
  • Lexica

Armature Studio
Technical Rigger
April 2010 - March 2012

Arcana Studios
3D Artist
November 2006 - September 2007
  • Mighty Mighty Monsters


Education:
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Vancouver Film School
3D Animation and Visual FX · (2008 - 2009)